Reddit games industry. Left the games industry.
Reddit games industry " Anecdotes are not general industry trends. Saying that game pass is ruining the games industry is like saying torrenting games is ruining the game industry. I no longer see massive game studios as trustworthy, quite the opposite infact. The icons, the menus, the logos, the characters. There are games with single digit numbers of developers working out of each other's bedrooms and there developers working in massive, planned offices putting out multi-million dollar projects. The pandemic can't have been the only reason for this. Gaming is bigger and more varied than ever, and I say that as one of those so called "veteran gamers" whatever the hell that supposed to mean. That isn't graphic design persay but there are overlapping skills. Games like Alan Wake 2 have shown that AAA games can push the envelope and be successful. Simultaneously, Xbox has been running their Game Pass subscription service. projects have either shipped or been canceled. Whether it be Sony causing people to turn against games like Helldivers 2 by enforcing PSN accounts for PC, console sales (mainly Xbox) stalling, and of course all the layoffs, the most recent and most heartbreaking being Arkane Austin and Tango Gangworks by Xbox, which has caused quite the uproar There are a couple of ways to utilize that skill in the gaming industry. some games actually hardlock alot of core parts of these games behind paywalls. Some games are not well made and a lot of those have narrative problems. They're the same people that complain "this game has no content" when it's not live service and "this is an abomination and ruining the gaming industry even though live service games are 1 out of every 10 made" when it is live service. C++ would be the best place to start. Fulfilling work, better pay, better hours, REMOTE. Gamers won't support the good practices, won't boycott the exploitation Yada yada money talks. take a look at games like uma musume as an example, it pretty much have hardlocked the major aspects of the game behind extremely obscene paywalls, and Gaming is truly in the bin compared to 15 years ago. In 2020-2022 tons of money was pumped into various tech companies gaming in particular lots of new hires, lots of wfh hire, people thought we would have a "new normal" (never gonna happen people hate change) and investment firms were just spraying the money everywhere The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. "Entry level jobs" and video game industry isn't really a thing unless we change the definition of entry level to like "3-5 years of experience, must have worked on at least one AAA shipped game". If they truly wanted change they would stop buying games that do the things they don't like but here we are. There has been quite a bit of negative discourse regarding the games industry in recent months. I have briefly left the games industry for an eCommerce product and worked in other industries before it. Both the full base image AND caption must be gaming-related. The video game industry was one of the only markets to show growth during the 08 recession and it looks to be a similar situation here again. Exactly, nowadays there are a whole multitude of effective online distribution marketplaces, a huge global market for almost every niche (There are Hentai game makers that make 150k+ per month on Patreon), an enormous amount of free resources for learning and industry tools like blender, UE5, and Unity, and there's different types of funding models like Early Access, Patreon, or however The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. A majority of gaming revenue comes from games like Fortnite, Minecraft, Rocket League, Roblox, COD, League, Fifa, NBA2k. If the game is good, not a single person is waiting for it to come to game pass. And some games made wayyy to much money with bullshit and everyone wants to cash in. Games are they same; In the end, games are either really f@$ ing good or just meh. The industry also has a habit of starting and ending the day late 10-7 or 11-8 or longer. It's always been known that senior game engineers can make good pay, doesn't change the fact that outside of the industry pays more with better WLB on average. Since $10-30 million dollar games don't require much sales target compared to the ridiculous 5+ million sales target $100+ million AAA games require. If you have game development skills, but don't like the entertainment games industry, the "serious" games industry is a good place to go looking. Participate in some game jams. You need hard technical game design skills to actually be useful in that industry. We also discuss topics around women in geek culture and debrief about experiences that occur as a result of their gender. Learn enough programming to handle some basic scripting. I started by learning Maya, then 3DsMax at Ubisoft, now I'm working with Blender professionally. Guys as someone majoring in humanities but having been a gamer since very young, I decided to explore a career in the video games industry. $10/mo for tons of games, and most of them good, as well as the added perk of day-one releases of Microsoft's games - including Starfield (maybe you heard of Bethesda, it's one of their games - btw they're owned by Microsoft now too). According to the ESA the US video game industry employs around 65,000 people, and supports 220,000, which is definitely big, but not that big in the big picture. Yes, some studios have had some 'modest' layoffs but compared to tech as a whole, which is hurting quite a bit lately, the games industry is doing very well. to fill stupid check boxes. It's great that these people have passion, but there are also a large number of people willing to exploit this fact to get people to work longer hours for less pay. Once UX became more established, folks with a more scientific and user-centric background began to revamp how playtesting was done and perceived in the industry. Some of the best people in the industry have lost their jobs, leading AAA studios are massively reducing their size. the mobile games) are pretty low quality. For example, the easiest way of getting into AAA is to know someone in the hiring chain at a company you want to work at. projects were spun up, tons of people were hired to meet demand and generate as much profit as possible. Japan has a vibrant hobbyist game development scene (called doujin This subreddit is dedicated to Captain of Industry video game. If you arent old enough to reckon back to the video game crash of the 1980s, here is a brief overview: the market was flooded with games being almost exact clones of each other, the publishers had/showed very little control over the quality of a final product, consumers did not have confidence in the products and stopped buying as many games, and the computer market had started to grow and In gaming, beyond job losses I don't think the scale of damage would be that huge. I could write endless paragraphs detailing what I like about CoI, but instead, here are a few bullet points. No one is willing to pay more than 70 bucks for a new game. The data scientists who work at AAA are trying to find ways to lower their response time for when someone breaks down and needs help. This is a place to talk about Game Design and what it entails. Academia is a cesspool of exploitation, too. I was able to demonstrate deep marketing knowledge from 5 years' agency experience, and deep gaming knowledge from my own interests from my Twitter account. As for why this is, playtesting existed in the game industry informally before UX research was a field, often being run by designers or QA with differing aims and goals. Your local news does something similar, but it's call "man on the street. Even if we entertain the idea that all AAA bankrupt or stop selling good games, the indie community is stronger than it ever was. With the news today Microsoft is shutting down more studios such as Tango Gameworks (Hi-Fi Rush and Evil Within) as well as Arkane Austin (Redfall, Prey, Deathloop) that’s another set of lay-offs to add onto the roughly 10,000 job losses that have happened in the last 12 months. I work as an art director in 3D and Games with extensive experience. They got a raise from peanuts to a few more peanuts, American game devs literally several times more money and work far less. The game industry has a lot of different types of people working in it, but one of the biggest groups is young people with stars in their eyes who want in the industry at any cost. ) that are upset with certain aspects of video games and video game development. Being able to speak to the game dev process in particular is usually critical; games have tight schedules, so hiring usually seeks some existing skills. With Unity’s 1800 layoffs announced earlier, 2024 has already hit roughly 4 times the number of annual average game industry for most of the past decade prior to 2023. No, like always anyone complaining about gaming dying (youtubers, reddit users, whatever) just have an extremely limited scope of the industry and need to broaden their horizons. What is produced tends to be built by small-scale independent creators and some of it (esp. What's going on? The current gaming industry reflects the current gaming community. It's hard work and the most competitive part of the game industry, but most designers didn't major in game design or anything This did not happen organically. It’s also worth pointing out that COVID has been particularly kind to the gaming industry (since little required social/in-person coordination; and consumption was at an all time high) while it was particularly unkind to the movie industry. On Page 32 of their ESG report, they specifically state they design games with ''IGD '', or ''Inclusive Game Design'', which is just another way of saying DEI . The game industry is volatile, to put it best. "People say game dev generally pays less than typical software dev, but here are two examples of higher than average game dev salary. The gaming landscape seems to be changing into something completely different from how it was. There's a lot of good work on the market. If the game can generate the images on the fly, and remain consistent in its generation, you no longer need to create 3D assets or anything else except the groundwork for the AI (e. Left the games industry. You need a portfolio of game projects that show you understand players and the work that goes into games and can do it yourself. A delightfully polarizing term for women who game. The market for video game purchases may be less and piracy may be sky high but that didn't stop China in the 2000s though. Aside from mobile games and indie games, I think the mid budgeted studios, the AA types will also survive. Further it goes without saying that getting a job in the gaming industry will be very, very difficult because so many people want to work in the game A video game is, at its core, a player interacting with a series of moving images. There is no such thing as job security in the game industry. Still make games for fun, and one can argue that everything I need to make games are skills I use day to day. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. Despite having a large pool of IT workers, India never developed much a video game industry. Not all games and gaming companies are preying off addiction based gambling/loot box mechanics, or relying on patching a game to make future editions seem better (ie Fifa towards the end of its yearly cycle). Even good indie games not in game pass have success (cult of the lamb, ollie ollie). With that comes increased cost, a lower appetite for risk since a flop is all the more costly, and ultimately, fewer games each generation. I was briefly in the DFS (daily fantasy sports) space as a product/marketing lead and spoke to others in the gaming industry. The gaming industry grew quite a bit during that period. A lot of game development is highly localised to a few regions, like there’s easily a thousand laid off devs in just Montreal for example. According to my googling the US 'motion picture and sound recording' industry is around 417,000 Why I believe Game industry dev jobs will grow : Gaming as a medium si growing more diverse every single year we're going to have a significant number of Senior ( 55+) gamers in a decade , we're going to have more need for accesbility experts in game design to help make games more approachable, we're going to have more games that target and I much rather if gaming graphics when back to what they were in the PS2-PS3 eras. The mobile gaming industry is about manipulating addiction. "and we think The polish game industry is advanced and developed. In game development or Publishing / marketing There are plenty of roles for more artist focus jobs in game development. The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. We would like to show you a description here but the site won’t allow us. "We want to get more users to sell then more janky things!" It's definitely a weird moment. The game industry is not dying nor is it anywhere near close. No 3D Software, No Games Engines, is considered the "best" - and if someone tells you "X is the best"- don't take advice from them. As someone who has been exploring the idea of Tech Pm or PMM type roles, I was curious if it's common to for MBAs to go into the video game industry ( both hardware like xbox and software/ game development) / is it commonly recruited for from larger companies like microsoft, sony, Blizzard, Activision, EA, etc. If you want to go into game design, go into a game design program. Japanese game devs make 2000s era EA crunch look like a walk in the park and their pay is atrocious. LOL you can't seriously be comparing Japanese video game companies to American ones. Work with what you find enjoyable and interesting. Companies come and go. Non-gaming meme templates are not allowed. In China there's a saying about Polish games: "10 million people playing games in Poland and each spending an average of 65 dollars per year on games, the game market is booming in Poland. For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. Captain of Industry is my favorite game of the factory automation genre to come out in the last 5 years and I play dozens of different factory games. Every post must be about COI or be directly related to it (like fan art). making sure it sticks to some general theme, lore, or gameplay style). Even as a producer, understanding how to use a game development engine such as Unity or Unreal scores you significant bonus points. As others have said in this thread, the culture will be different depending on the employer but where it does matter it becomes highly centric to decision making. Now, games can be rushed to market, corners cut and the ability to patch games after release. The business model nowadays is games as a service; as opposed to a one time purchase. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry. There's a subset of "gamers" (it's a terrible label to apply to a group of people when even my mother at 70 plays video games, hence the quotation marks. People who make body soap are not trying to find ways to cut it with oxycontin to increase their market share. Answer: This is not a gaming industry thing, this is a tech industry thing. It has a lot of huge paradigm shifts, but certainly not dying. When I decided to go client-side (while still working agency side), I approached local marketing industry recruiters to 'sell' me for posted positions in the gaming industry. The video game industry is somewhat different from the rest of the IT industry. It’s the best general start to learning 3D and grappling the basic concepts of any 3D career IMO. For example; Hundreds of shows on Netflix and people say they have "Nothing" to watch. Ensure your posts are safe for work (SFW) to provide a worry-free browsing experience for recruiters and professionals. it can be. But, just like the games industry, there are good places and bad places. Literally just reddit and bits of 4chan lol neckbeards are a minority, but an extremely loud one. Even big companies that you think, "Oh, they'll be around forever, they're huge" still cut entire studios and teams at the drop of a hat. Making small games as a hobby and having time to play other games is what people think the industry is about, but being a professional indie developer is still a full-time job that will consist mostly of paperwork, debugging, and writing code. And of course, playing games and passion for games is a plus! Gaming doesn't dpeend on the quality of releases like movies for revenue. g. " Reporters go out and talk to regular people about a big thing that's happening, but in the case of games, journalists can look at Reddit, game forums, and other social media to get that kind of response. AA games have filled the void somewhat so that does help. Having said that some games are great, it’s the industry that has taken a downturn. Share your game industry-related services or available positions. The UK Government invests a lot of money into the game industry, both directly through the UK Games Fund, that gives a lot of relatively small grants (I would say for most small studios it could fund 4-6 months of full time development - enough to get a prototype out there), and indirectly through the Video Game Tax Relief scheme. All post must be ENTIRELY gaming related, adding a title or caption to force a connection is not allowed. Thinking you can design games with an arch degree is wishful thinking. While I know that video game designers come from diverse backgrounds, I don’t have any related experience such as having made a game myself or interned at a studio before. These games are either free to play with in game purchases or have new versions every year. That all being said, yes gaming is a massive industry; especially soft gambling mobile games. Everytime i see a video of upcoming games its usually a crazy movie/anime like trailer and then when gameplay is released its worse than 20 years older games. I would start with Blender regardless of your industry. It may be different for others but the products were so boring and uninspired. 78% of gamers are white (in US) , and probably straight, and mostly male. Find other subreddits if you want to post unrelated content. The "gaming industry" isn't one place! You need to be more specific; the strategies for AAA, mobile, and indie development are different. This is a community space for ladies to hang out, talk about gaming, and game together. It comes purely down to free time and dispensable income. and when it comes to finding enjoyment out of these games without spending, it comes down to the game . Then, for gaming, you should branch out to Unreal and YES you will need to learn coding. The games industry, like any other large industry is composed of many different businesses of varying size, ethos, scope and beyond. Not random. For more info and detailed examples, visit our rules page The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. Game design these days is progressing so fast, it’s a different game now. It seems like gaming is dead and it has been for a long time, most new game releases seem extremely unintresting and generic. The dog-eat-dog nature of the entertainment games industry is not there, and your projects tend to be funded up-front instead of on the hopes of future revenue, so the insane pressures to deliver on a The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. . For example, the top IT firms compete globally for the best programmers world-wide and offer high salaries--the video game industry does not really compete for these top programmers in the same way. Consistently the best made, maintained games I've played either come from indie devs, small studios or the occasional fan service game from a studio that doesn't focus on monetizing every aspect of a game at all times at the cost of gameplay. headcounts are going back down to pre-covid levels. This is not how blizzard used to design games. There is a culture in the gaming industry that frowns upon you leaving before anyone else does, even if you are pretty much done for the day, or have nothing left to offer by days end, creatively speaking. Dive deep, for free, for 3-6 months. Good job on recognizing this. But I'd like to know why? Hoping for answers, thanks! The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. now that period is over and the industry is regulating itself. 1995 a new game inflation adjusted would cost 150+.
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